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 voxel feature



Voxel-based 3D Detection and Reconstruction of Multiple Objects from a Single Image

Neural Information Processing Systems

Inferring 3D locations and shapes of multiple objects from a single 2D image is a long-standing objective of computer vision. Most of the existing works either predict one of these 3D properties or focus on solving both for a single object. One fundamental challenge lies in how to learn an effective representation of the image that is well-suited for 3D detection and reconstruction. In this work, we propose to learn a regular grid of 3D voxel features from the input image which is aligned with 3D scene space via a 3D feature lifting operator. Based on the 3D voxel features, our novel CenterNet-3D detection head formulates the 3D detection as keypoint detection in the 3D space. Moreover, we devise an efficient coarse-to-fine reconstruction module, including coarse-level voxelization and a novel local PCA-SDF shape representation, which enables fine detail reconstruction and two orders of magnitude faster inference than prior methods. With complementary supervision from both 3D detection and reconstruction, one enables the 3D voxel features to be geometry and context preserving, benefiting both tasks. The effectiveness of our approach is demonstrated through 3D detection and reconstruction on single-object and multiple-object scenarios.


LOC: A General Language-Guided Framework for Open-Set 3D Occupancy Prediction

Gao, Yuhang, Xiang, Xiang, Zhong, Sheng, Wang, Guoyou

arXiv.org Artificial Intelligence

Vision-Language Models (VLMs) have shown significant progress in open-set challenges. However, the limited availability of 3D datasets hinders their effective application in 3D scene understanding. We propose LOC, a general language-guided framework adaptable to various occupancy networks, supporting both supervised and self-supervised learning paradigms. For self-supervised tasks, we employ a strategy that fuses multi-frame LiDAR points for dynamic/static scenes, using Poisson reconstruction to fill voids, and assigning semantics to voxels via K-Nearest Neighbor (KNN) to obtain comprehensive voxel representations. To mitigate feature over-homogenization caused by direct high-dimensional feature distillation, we introduce Densely Contrastive Learning (DCL). DCL leverages dense voxel semantic information and predefined textual prompts. This efficiently enhances open-set recognition without dense pixel-level supervision, and our framework can also leverage existing ground truth to further improve performance. Our model predicts dense voxel features embedded in the CLIP feature space, integrating textual and image pixel information, and classifies based on text and semantic similarity. Experiments on the nuScenes dataset demonstrate the method's superior performance, achieving high-precision predictions for known classes and distinguishing unknown classes without additional training data.


NV3D: Leveraging Spatial Shape Through Normal Vector-based 3D Object Detection

Chaowakarn, Krittin, Sangwongngam, Paramin, Aung, Nang Htet Htet, Charoenlarpnopparut, Chalie

arXiv.org Artificial Intelligence

Recent studies in 3D object detection for autonomous vehicles aim to enrich features through the utilization of multi-modal setups or the extraction of local patterns within LiDAR point clouds. However, multi-modal methods face significant challenges in feature alignment, and gaining features locally can be oversimplified for complex 3D object detection tasks. In this paper, we propose a novel model, NV3D, which utilizes local features acquired from voxel neighbors, as normal vectors computed per voxel basis using K-nearest neighbors (KNN) and principal component analysis (PCA). This informative feature enables NV3D to determine the relationship between the surface and pertinent target entities, including cars, pedestrians, or cyclists. During the normal vector extraction process, NV3D offers two distinct sampling strategies: normal vector density-based sampling and FOV-aware bin-based sampling, allowing elimination of up to 55% of data while maintaining performance. In addition, we applied element-wise attention fusion, which accepts voxel features as the query and value and normal vector features as the key, similar to the attention mechanism. Our method is trained on the KITTI dataset and has demonstrated superior performance in car and cyclist detection owing to their spatial shapes. In the validation set, NV3D without sampling achieves 86.60% and 80.18% mean Average Precision (mAP), greater than the baseline Voxel R-CNN by 2.61% and 4.23% mAP, respectively. With both samplings, NV3D achieves 85.54% mAP in car detection, exceeding the baseline by 1.56% mAP, despite roughly 55% of voxels being filtered out.




PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion

Zhang, Zhiwei, Xu, Ruikai, Zhang, Weijian, Zhang, Zhizhong, Tan, Xin, Gong, Jingyu, Xie, Yuan, Ma, Lizhuang

arXiv.org Artificial Intelligence

In this paper, we present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth. Our key insight is to exploit the complementary characteristics of pinhole and fisheye imagery (undistorted vs. distorted, small vs. large FOV, far vs. near field) for joint optimization. PFDepth employs a unified architecture capable of processing arbitrary combinations of pinhole and fisheye cameras with varied intrinsics and extrinsics. Within PFDepth, we first explicitly lift 2D features from each heterogeneous view into a canonical 3D volumetric space. Then, a core module termed Heterogeneous Spatial Fusion is designed to process and fuse distortion-aware volumetric features across overlapping and non-overlapping regions. Additionally, we subtly reformulate the conventional voxel fusion into a novel 3D Gaussian representation, in which learnable latent Gaussian spheres dynamically adapt to local image textures for finer 3D aggregation. Finally, fused volume features are rendered into multi-view depth maps. Through extensive experiments, we demonstrate that PFDepth sets a state-of-the-art performance on KITTI-360 and RealHet datasets over current mainstream depth networks. To the best of our knowledge, this is the first systematic study of heterogeneous pinhole-fisheye depth estimation, offering both technical novelty and valuable empirical insights.


EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion

Liu, Shang, Cao, Chenjie, Yu, Chaohui, Qian, Wen, Wang, Jing, Wang, Fan

arXiv.org Artificial Intelligence

Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D. Our project page is available at https://whiteinblue.github.io/earthcrafter/


Astra: Toward General-Purpose Mobile Robots via Hierarchical Multimodal Learning

Chen, Sheng, He, Peiyu, Hu, Jiaxin, Liu, Ziyang, Wang, Yansheng, Xu, Tao, Zhang, Chi, Zhang, Chongchong, An, Chao, Cai, Shiyu, Cao, Duo, Chen, Kangping, Chu, Shuai, Chu, Tianwei, Dan, Mingdi, Du, Min, Fang, Weiwei, Fu, Pengyou, Hu, Junkai, Jiang, Xiaowei, Jiang, Zhaodi, Li, Fuxuan, Li, Jun, Li, Minghui, Li, Mingyao, Li, Yanchang, Li, Zhibin, Liu, Guangming, Liu, Kairui, Liu, Lihao, Liu, Weizhi, Liu, Xiaoshun, Liu, Yufei, Liu, Yunfei, Lu, Qiang, Luo, Yuanfei, Lv, Xiang, Ma, Hongying, Ma, Sai, Mi, Lingxian, Sa, Sha, Shu, Hongxiang, Tian, Lei, Wang, Chengzhi, Wang, Jiayu, Wang, Kaijie, Wang, Qingyi, Wang, Renwen, Wang, Tao, Wang, Wei, Wang, Xirui, Wei, Chao, Wei, Xuguang, Xia, Zijun, Xiao, Zhaohao, Yan, Tingshuai, Yang, Liyan, Yang, Yifan, Yang, Zhikai, Yin, Zhong, Yuan, Li, Yuan, Liuchun, Zhang, Chi, Zhang, Jinyang, Zhang, Junhui, Zhang, Linge, Zhang, Zhenyi, Zhang, Zheyu, Zhu, Dongjie, Li, Hang, Zhang, Yangang

arXiv.org Artificial Intelligence

Modern robot navigation systems encounter difficulties in diverse and complex indoor environments. Traditional approaches rely on multiple modules with small models or rule-based systems and thus lack adaptability to new environments. To address this, we developed Astra, a comprehensive dual-model architecture, Astra-Global and Astra-Local, for mobile robot navigation. Astra-Global, a multimodal LLM, processes vision and language inputs to perform self and goal localization using a hybrid topological-semantic graph as the global map, and outperforms traditional visual place recognition methods. Astra-Local, a multitask network, handles local path planning and odometry estimation. Its 4D spatial-temporal encoder, trained through self-supervised learning, generates robust 4D features for downstream tasks. The planning head utilizes flow matching and a novel masked ESDF loss to minimize collision risks for generating local trajectories, and the odometry head integrates multi-sensor inputs via a transformer encoder to predict the relative pose of the robot. Deployed on real in-house mobile robots, Astra achieves high end-to-end mission success rate across diverse indoor environments.


Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding

Guo, Wenxuan, Xu, Xiuwei, Wang, Ziwei, Feng, Jianjiang, Zhou, Jie, Lu, Jiwen

arXiv.org Artificial Intelligence

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of Acc@0.5 on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.